Similar to character_event, but with a large ornamented first letter, fancy frame, and slightly larger window. Vanilla frames: GFX_event_letter_frame_diplomacy, GFX_event_letter_frame_war, GFX_event_letter_frame_war_big, GFX_event_letter_frame_economy, GFX_event_letter_frame_intrigue, GFX_event_letter_frame_religion. Vanilla frames: GFX_event_long_frame_diplomacy, GFX_event_long_frame_war, GFX_event_long_frame_economy, GFX_event_long_frame_intrigue, GFX_event_long_frame_religion. Vanilla frames: GFX_event_normal_frame_diplomacy, GFX_event_normal_frame_war, GFX_event_normal_frame_economy, GFX_event_normal_frame_intrigue, GFX_event_normal_frame_religionīigger popup for character events, used in vanilla learning scenario. It is the counterpart of the immediate block.īasic information Type
#Command block executed after any option is chosen. #Command block executed once the target is eligible, but before displaying the event #Randomness of the event (not applicable for triggered-only events) one or more options which will affect the character in the event-writer's chosen way.a "mean time to happen" or average time it takes for the event to fire.an initial trigger which fires the event on a character.11.4 Turn by turn interactive event chains.10.4 Option availability hint and border color.Manually fire the event via event, to check there are no design errors and verify localizations.
Decide for whom the event should fire.When writing an event (or event chain) the steps are usually the following: Please help with verifying or updating older sections of this article.Īt least some were last verified for version 2.7.Įvents are powerful for modding and easy to learn.